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Small Throne Room Scene

I created that small throne room scene which is modelled in 3Ds max and textured in Substance Designer as an exercise based on a low resolution rpgm-like sprite
The scene and all object are created in a low poly fashion to hold them game ready - even I used the iRay from substance designer for the renderings
6 Objects + Wall and Floor, each with three 1k textures (diffuse, orm and normal)
Total work time: 4 days
Total Polycount: 31k