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Alex Hennig
Alex Hennig
3D Artist and Environment Artist
Berlin, Germany

Summary

Hi,

I'm a generalist 3D artist with focus on environment art in game development. I have worked on scientific projects as an artist in history science and digital humanities and had to manage from single rooms to whole cities with different kinds of objects - from low poly to high poly digital scans and from fictive objects to scientific approved data.

For myself I love structure, but I hate order

Skills

3D ModelingTexturingGame DevelopmentLevel DesignPBR TexturingTexture Baking

Software proficiency

3ds Max
3ds Max
Substance 3D Designer
Substance 3D Designer
Unity
Unity
UVLayout
UVLayout
Affinity Designer
Affinity Designer
Affinity Photo
Affinity Photo

Experience

  • Game Design at Prussian Cultural Heritage Foundation
    Berlin, Germany
    January 2019 - March 2020

    Responsible for the development of solutions in the department game design, 3D art und media design, furthermore conception and advising of games and media at the museums and other instances of the Prussian Cultural Heritage Foundation

  • Technical Artist, Concept Design, 3D Design & Art at Prussian Cultural Heritage Foundation
    Berlin, Germany
    February 2016 - December 2018

    Responsible for creating reconstruction, prototypes in applications and games under scientific restrictions, 3D digitalisation, processing and staging of historical objects and cultural heritage

  • 3D Design and Art at University of Applied Sciences for Engineering and Economics in Berlin
    Berlin, Germany
    May 2014 - September 2015

    Responsible for recreating the historical Samarra based on scientific evidence and exhibitions in cooperation with the Islamic Art Museum (Prussian Cultural Heritage Foundation)